![]() ![]() Notice that both cameras aim at the horizon. I have attached two images for comparison. This ajdustment have been clearly made in World of Warships: Legends and according to my opinion is better as it has the ship always displayed on screen and does not allow it to clutter with the interface elements. It's understandable that the ship must not obscure the targets ahead so there is a sweet-spot where both the ship and the targets are comfortably in the view. In case A where it resembles the actual game, that line is quite steep where in case B witch is a desired adjustment, the path allows the camera to bring the ship more into view. The dotted line represents the path along which the camera is moving as it zooms in/out. I have created an illustration to explain better. I think that will be true for this game wherein switching will be the best way to ensure you're not missing out on key information, while not sacrificing your damage projection.Hi, external camera in Legends is situated lower than the PC version and brings the ship better into view. Just like how in WoT you flip back and forth from sniper and third. I agree, there is no way you can just say that one or the other will be your favorite as it will depend on many different things, like ship type/tier, active CVs, etc. Knowing when to shift views when it is possible is part of the Learning curve for any modern game. I play over a dozen different games both online and off with a variety of adjustable or Fixed view points. All in a single minute of battle will be what I expect it to be like. ![]() Pop out of Sky view check heading and local threats back to Sky view to direct a strike back to local then to first person for a short range gun action back to third person to avoid a collision. Once you reach immersion point and are in smooth control of your ship flipping from third person to the other two will be second nature. Situational Awareness issues crop up in First Person and RTS Sky Spot Views. ![]()
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